(Her, 2013)
Snippet from 'Her' that shows the operating system that links all devices
“The ideas behind the design were that we were trying to create a world where everything felt warm, and comfortable, easy, accessible, but even in a world where you seemingly have everything you’d want, there’s still loneliness and longing and the need to connect. That seems like a particularly contemporary form of melancholy,” (Walker, A. and McFetridge, G. 2014)
Some interesting point of view on the technologies in 'Her' by columnist Kyle Vanhemert from Wired:
- Technology is invisible in this movie because it has dissolved into daily lives. Theodore still sits at a desktop computer at work, but otherwise he rarely has his face in a screen.
- Technology is there but not there because it is more people-centric. The people seem to have accepted that technology is not an end in itself– that it is the real world that is supposed to be in touch with.
- Can our current technology be considered as advance? In Theodore's house, lights turn on and off as he moves from room to room without the use of app or control panel attached somewhere. Our current technology(smartphone) requires too much attention that hinders us to be free. (Vanhemert, K. 2014)
Graphic Design in the User Interface:
At first I thought IMD would be more relevant in designing user interface and graphic design is pretty obsolete in the world of augmented reality. But the interview with graphic designer, Geoff McFetridge who designed the hand-writing application Theodore uses to write letters, the subway map he passes by and the logos and packaging for the operating system changes my whole perspective. He did not have experience designing user interfaces but he started with an idea rather than an aesthetic just as how Spike Jonze (director) emphasized the operating system should be about user experience rather than decorative. He is more suggestive on flat design than skeuomorphic design that Apple once used to hold on to. Skeuomorphism is the design concept of making items represented resemble their real-world counterparts. Skeuomorphism is commonly used in many design fields, including user interface (UI) and Web design, architecture, ceramics and interior design. (TechTarget.com, 2013)
(Carr, A. 2012)
An example of skeuomorphic interface.
(Walker, A. 2014)
One of the icons McFetridge designed for 'Her'.
One of the icons McFetridge designed for 'Her'.
(Walker, A. 2014)
References:
Her, (2013). [film] America: Spike Jonze.
Walker, A. and McFetridge, G. (2014) An Interview With Geoff McFetridge On The Interfaces From Her.
Vanhemert, K. (2014). Why Will Her Dominate UI Design Even More Than Minority Report. [online] Wired. Available at: http://www.wired.com/2014/01/will-influential-ui-design-minority-report/ [Accessed 26 June 2016]
TechTarget.com, (2013). Skeuomorphism. [online] Available at: http://whatis.techtarget.com/definition/skeuomorphism [Accessed 26 June 2016]
Carr, A. (2012). Will Apple's Tacky Software-Design Philosophy Cause A Revolt? [Image] Available at: http://www.fastcodesign.com/1670760/will-apples-tacky-software-design-philosophy-cause-a-revolt [Accessed 26 June 2016]
Walker, A. (2014) An Interview With Geoff McFetridge On The Interfaces From Her. [Image] Available at: http://gizmodo.com/an-interview-with-geoff-mcfetridge-on-the-interfaces-fr-1526237090 [Accessed 26 June 2016]
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